We’ve been heads down improving Torch of Shadows since launch, and we wanted to share a quick update.
What’s new since our last bulletin:
- Achievements and global leaderboards are now live
- Core UI and gameplay feedback improved
- Enemy spawn and death animations updated
- Multiple bug fixes and polish updates
We’ve also been featured in several press reviews:
- Linux Game Consortium — coverage on our light/dark gameplay approach
- Absolute Gamer — review highlighting the pixel art and duality system
- DLH.net — “relying on one side won’t be enough”
Native Linux Build Now Available
Torch of Shadows is now available with a native Linux build.
Linux players, including Steam Deck users, can now play the game without relying on compatibility layers.
We’d love to hear your feedback as we continue improving performance and compatibility across platforms.
Guides
On top of that, we’ve started sharing gameplay tips and guides through Steam Community to help players get the most out of each run.
Discord
Our Discord is growing every day. If you run into any issues, want to follow updates more closely, or just hang out with other players and us, come join us.
What’s Next
We’re currently working on a major patch coming in May.
This update will focus on:
- New enemy types to increase gameplay variety
- More dynamic encounters and combat depth
- Continued polish based on player feedback
Your Move
Step into the chaos. Balance the impossible.
