Patch Notes v.3.2.3.3

Gameplay

  • Fixed multiple pylon-related progression issues
  • Improved elite enemy visibility and attack readability
  • Fixed several minigame interaction and timing problems
  • Adjusted orb and effect brightness for better clarity
  • Improved boss projectile and attack feedback
  • Fixed remaining sprite visibility after certain boss fights

UI & UX

  • Fixed incorrect in-game tips and reminders
  • Improved popup timing and wording clarity
  • Fixed difficulty setting descriptions
  • Improved intro and map flow readability

Audio

  • Fixed repeated button hover sound effects

Collision & AI

  • Fixed enemies getting stuck on walls in specific rooms
  • Improved chase tool and collision behavior for elite enemies
  • Fixed streamer push interaction issues

Visual Fixes

  • Fixed green star display after completed pylons
  • Improved pylon countdown visual feedback
  • Adjusted elite mark and attack indicator visibility

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