Tag: GameDev

Bye Bye Alkhemikal, Hello Noto Serif v.3.4.1.2

Another patch. Mostly cleanup, readability fixes, and finally sorting out the minigame mess. Readability Switched the default font from Alkhemikal to Noto Serif. A lot of you said the old one got rough to read during longer sessions, so here we are. The pixel font still looks great in screenshots, it just wasn’t doing your […]

New Enemies, Languages and New Features v.3.4.1.1

A big one this time. New enemies, five new languages, a reworked tutorial, and a long list of fixes. Thanks to everyone who reported bugs. Most of this list exists because of you. Thank you so much for your feedback 🙂 New Features & Options New Languages New Enemies Tutorial Overhaul Bug Fixes Visual & […]

Patch Notes v.3.2.3.3

Gameplay UI & UX Audio Collision & AI Visual Fixes Join Our Discord We’re actively improving the game based on your feedback. https://discord.gg/jg3js5GztX Come hang out, share feedback, and help shape the next updates.

Patch Notes 3.3.1.2: Leaderboards and Achievements are Live!

This update brings competitive play to Torch of Shadows. Achievements are live, leaderboards are active, and it’s time to prove yourself. Step in, push your limits, and show what you’ve got against players worldwide. New Features UI & Quality of Life Gameplay & Content Disclaimer Important Climb the leaderboard.Unlock every achievement.Show the world how far you can […]

Torch of Shadows Devlog #6 – Major Rework Update

(Complete Overhaul / Rewritten From Scratch) World & Map Design Pylons, Events & Map Identity Souls & Minigames Visual Overhaul UI / UX Save System Progression & Upgrades Enemy & Spawn System Philosophy Behind the Update This project is developed by one person. It is also my first game. This update represents: I’m incredibly excited […]