New Enemies, Languages and New Features v.3.4.1.1

A big one this time. New enemies, five new languages, a reworked tutorial, and a long list of fixes. Thanks to everyone who reported bugs. Most of this list exists because of you. Thank you so much for your feedback 🙂


New Features & Options

  • Easy Aim added. Toggle it on in Options, and targeting gets simpler. Light attacks only hit dark enemies (if there is no light enemy between the player and the dark enemy 🙂 ), and dark attacks only hit light ones (if there is no dark enemy between the player and the light enemy 🙂 ).
  • Key Bindings screen added. You can now remap your controls.
  • Tooltip toggle added to Options. Turn off tips once you know the ropes.
  • Minigames are now deduplicated and run through a proper randomized rotation, so you won’t see the same one back to back.
  • Added a “simple click” sound on every menu navigation for cleaner UI feedback.

New Languages

  • Simplified Chinese
  • Japanese
  • Korean
  • Russian
  • Polish

New Enemies

  • 2 new tank enemies – slow, durable, and built to soak up your attacks.
  • 6 new standard enemies to keep encounters fresh.
  • Sniper enemy added. Its arrival is announced with both a spawn indicator and a dedicated SFX cue.
  • Wraiths now circle and defend the Pylon. They have their own flight SFX so you’ll hear them before they reach you.

Tutorial Overhaul

  • Tutorial text consolidated. Instructions that previously needed action button prompts are now delivered in a single line.
  • Reworked on-screen tutorial text for clarity.
  • The tutorial boss now changes form, shifting between dark and light phases. You’ll need to handle both forms to bring it down.
  • The tutorial boss now spawns standard enemies BUT always in the opposite form of its own current phase.

Bug Fixes

Visual & UI

  • Logo fully reworked in pixel art.
  • Fixed the leaderboard not fitting on screen.
  • Fixed the Pylon description pop-up appearing faded beneath the minimap.
  • Fixed a dark upgrade incorrectly reading “light sphere expand.”

Enemies & Combat

  • Removed attack collision from enemy death animations. Dead enemies can no longer tank the damage for any other enemy.
  • Fixed a sniper bug where the player took no damage when dodging away and returning while the attack sprite was still active.

Pylon & Buffs

  • Fixed a Pylon that could grant 2 Death Wards in a single run. It’s now capped at 1.
  • Buff values are now displayed and stack correctly.
  • Pylon debuff durations are no longer altered; buff durations are now permanent.

Minigames

  • Fixed a confirm button conflict in “Count the Flashes” that clashed with RT/Tab. The new buttons are LT and R.
  • Fixed several Pylon and Soul minigames continuing to run while the game was paused.

Progression

  • XP now drops before the death animation plays.

Audio

  • Fixed a track intended for the main menu that had been mistakenly assigned as combat music. It has been removed.
  • Fixed broken healing text in Japanese, Russian, Chinese, Korean, and Polish.

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