Gameplay
- Fixed multiple pylon-related progression issues
- Improved elite enemy visibility and attack readability
- Fixed several minigame interaction and timing problems
- Adjusted orb and effect brightness for better clarity
- Improved boss projectile and attack feedback
- Fixed remaining sprite visibility after certain boss fights
UI & UX
- Fixed incorrect in-game tips and reminders
- Improved popup timing and wording clarity
- Fixed difficulty setting descriptions
- Improved intro and map flow readability
Audio
- Fixed repeated button hover sound effects
Collision & AI
- Fixed enemies getting stuck on walls in specific rooms
- Improved chase tool and collision behavior for elite enemies
- Fixed streamer push interaction issues
Visual Fixes
- Fixed green star display after completed pylons
- Improved pylon countdown visual feedback
- Adjusted elite mark and attack indicator visibility
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